2014 was without a doubt the biggest year for WoW since the game launched all the way back in 2004. We’ve seen expansions regularly since then, but none have been as ambitious as Warlords of Draenor. When the expansion was announced at Blizzcon 2013, no one would have put wow gold on it being able to reinvigorate the long-running series as much as it has.
Other expansions have tried to bring great change and really shake things up, Cataclysm and Mists of Pandaria come to mind, but none have had the effect Draenor has enjoyed. As time passed, and news of the cancellation of Blizzard’s long-in-development follow up MMO to WoW, Titan, came to light, it became clear that Warlords of Draenor was being positioned as a major update to the game.
It brought with it a huge swathe of updates, changes, and fundamentally new gameplay. The level cap was raised from 90 to 100 (as expected), and player models for races released priort to Cataclysm were updated. The biggest introduction however, was the addition of player-built, fully upgradeable garrisons. Simply put, garrisons are the coolest thing to happen to WoW since WoW classic launched, and a feature fans have been clamoring for, years.
With a little cheap wow gold, a lot of time and some imagination, players can build garrisons starting from stables or armories, building them out, customizing the look and layout. They can recruit NPC’s (non-player characters) to perform quests and earn items. For the first time in years, WoW feels fresh, exciting and alive again. And this isn’t even touching on the myriad improvements to PvP and new areas like Ashran.
Indeed, the build up to the release of Warlods of Draenor was almost as cool as the expansion itself. Blizzard created and released a CG trailer that trumped anything else they’ve ever done, and the Lords of War series helped humanize characters, provide context and educate expectant players in the lore of the land.
All this has meant World of Warcraft is enjoying a spike in its subscriber numbers, lifted to over 10 million for the first time in years, and a massive influx of over 2.5 million players from pre-Draenor numbers. Where to next for WoW? That’s the question.
When Titan was canceled, Blizzard publicly refocused their efforts on WoW, stating that they wanted the game to be viable for another ten years. It’s a tall order, but you wouldn’t bet wow gold against them being able to pull it off. Refocusing means that all the races will soon get updated player models. It means that we’re going to have more expansions more often… possibly yearly. Yes, we’ve been promised that before, but now Blizzard actually need WoW to continue its success, as the plan to replace it with another mega-MMO has gone out the window.
Chances are good that Blizzard will continue its aggressive push to update and reinvigorate WoW this year. It’s unlikely we’ll see an expansion on the scale of Warlords of Draenor, but a smaller expansion that builds upon the new foundation laid by Draenor is almost a certainty.