It’s wonderful thing when you get free wow game time. It means you can relax and spend just a little more on some cheap wow gold. Of course, it’s a little less wonderful when the reason you’re getting that free game time is that you’ve been almost completely unable to log into Warlords of Draenor since release.
We’d like to think most hardcore WoW fans were expecting a bum-rush of epic proportions at launch, and sure enough it came to pass. It’s nothing new, it happened with Mists of Pandaria, and Wrath of the Litch King before that, and it’s happened recently with other big online launches too, like Call of Duty: Advanced Warfare, Halo: the Master Chief Collection, Driveclub… the list goes on. It’s become part and parcel of launching an online game in this day and age. That doesn’t make it right, however, and Blizzard seem to understand that, they’re doing their part to help make up for the inconvenience caused to paying customers, by way of an apology from the executive producer, and the aforementioned free game time.
I know how much everyone was looking forward to this expansion, and once you were able to get in and start having fun, all the comments I’ve seen indicate that this is one of our best yet. But the quality of the content does not excuse the subpar launch experience we delivered, and I apologize for that.
The first two days of the expansion were not a great experience, with many of you facing high queues or significant gameplay problems. We worked around the clock to tackle the demand issues and technical challenges, and fortunately things started looking better on Saturday. While millions of you were able to get in and play over the weekend, with many already reaching level 100, others still ran into very lengthy queues, particularly on the highest-population realms.
To help address this, we’ve expanded the new instancing tech we used to improve queues on Saturday and we’re continuing the process of applying that to raise the capacity of all realms again. This will result in approximately double the prelaunch capacity on each realm, which should greatly reduce queue times for most realms if not eliminate queues altogether.
In recognition of the difficulties so many of you ran into when trying to play over the first few days, we’re adding five days’ worth of extra time to every subscription in the Americas, Oceania, and Europe that was active as of Friday, November 14. Things are already in a much better place than they were going into the weekend, so I hope you’ll now be able to focus on having a ton of fun with this expansion.
I also hope you’ll accept my apology and keep your faith in us. The support voiced by many of you as we worked through the challenges was immensely appreciated. We’re extremely grateful to be part of such a passionate community. We love World of Warcraft, and we’re very proud of this expansion, so stumbling out of the gates like this was very disappointing for all of us.
On behalf of the World of Warcraft development team, as well as everyone at Blizzard, thank you all again for your patience and understanding.
So, if five days of free game time enough to make up for the ruined plans and the lost fun? It probably is. Of course, the cynical might look at this and say that it’s really not that much skin off Blizzard’s back to hand out some free game time. Honestly? We’re just happy to be able to log in regularly now and spend wow gold on building up our garrisons.
In other news not quite directly related to Warlords of Draenor (and even less tenuously related to WoW itself), Blizzard’s been speaking about the future of the franchise (Warcraft).
“Our goal is certainly to release expansions a little faster than we have been,” said lead game designer Ion Hazzikostas during an interview at BlizzCon. “I know we’ve been saying that for years. You can go back and find quotes from 2008 about how we’re gonna release one expansion per year. Ultimately that always got hung up on, ‘Well, we’re not gonna release before we feel it’s actually done to a Blizzard level of quality. That tended to take closer to two years. But we’ve increased the size of our team, and we feel like we’re in a place where we should be able to move faster than before. So our goal is to get expansions into players’ hands faster.”
If you ask us, that sounds fantastic. More WoW is always better, and moving to a yearly release schedule would definitely help freshen up the franchise and ensure it keeps fresh for the next 10 yeas (after all, that’s how long Blizzard keeps telling us WoW will be around). In fact, they go on to state that the next TWO expansions are already in the works. It sounds like Blizzard aren’t too interested in going back though. They have no desire to revamp Outland, or provide instances of Vanilla WoW for folks to play, but then, why play old stuff when there’s new content every year? Similarly, if you’ve been hearing whispers of Warcraft IV crossing over with WoW… you should probably forget about that.
[Warcraft IV] comes up, especially as the community gets excited about the Warcraft universe,” he explained. “We’re focused on getting Legacy of the Void done right now, so I don’t think we’ve had the mindshare to say, ‘Absolutely, we’re gonna be doing X, Y, or Z next.’ Going back to the Warcraft universe would be awesome. I’d love to see that happen.”
So it sounds like the only Warcraft we’re going to be getting is… more Warcraft. What’s not to like about that?