Patch Notes for SWTOR update 1.1.1 Released


After some scheduled maintenance on the servers, Patch 1.1.1 is now live; here are the fixes that have been issued:

  • Fixed a bug that could cause the Global Cooldown to appear as if it has been cancelled when it is actually still in effect, resulting in a feeling of unresponsiveness to input.
  • Corrected an issue that could cause an ability icon to appear usable but be unresponsive to clicks or keypresses for several seconds.
  • Players revived by other players, including by in-combat revival abilities, now revive with 25% of maximum health.
  • Fixed an issue that prevented some players in Operations Groups from receiving credit for the missions “[WEEKLY] Deadly Operations,” “[WEEKLY] Galactic Operations,” and “Journey to the Belsavis Depths.” The entire Operations Group now receives credit when the objective is completed.
    • Tip: Get the best SWTOR credits to purchase weapons and armor to power through your raids.
  • Comparative tooltips for researched items no longer have their stats reversed.
  • Kintan Behemoths no longer occasionally walk on top of trees when in combat.
  • The leader of an Operations Group will no longer receive an incorrect message informing them that their companion has been dismissed.
  • Special items related to different editions of the game have been re-sent if they were deleted by the mail system prior to being claimed.
  • In the FP The Foundry, the final boss can no longer become stuck in an invulnerable state.
    • Tip: Clear out your cluttered inventory* and use SWTOR credits to purchase new equipment for you and your crew to stand a chance against your enemies.

*You earn more SWTOR gold if you sell items to another player on the GTN than if you sell to a vendor.

Read the full patch notes on the official site.

Proving that you can’t please everybody all the time, many players welcomed the much-needed fixes, while others continue to flood the forums with complaints, leading exec producer Rich Vogel to take to the blog with a behind-the-scenes peek at how devs pinpoint bugs and go about fixing them. His meandering –but informative– post explained how they prioritize efforts when it comes to bug-fixing and developing new content. Here’s a distilled version:

On their priorities:

The live game service comes first, fixing bugs is our team’s first priority. Everything else is secondary.

On exploits:

Our extensive in-game metric tools are always monitoring the game and generating reports, meaning that if anyone is exploiting, we are going to find out about it. Our main goal is to ensure you have a fun, balanced and fair gameplay experience.

Admitting that fixing bugs is a bit trickier, he went on to say that they “want to fix as many bugs that affect players as we can.”

Why only a few bugs are addressed with each patch:

The more bugs we fix with each publish, the higher the risk of breaking things, as we’ve changed more game code. That is why we try to limit the number and types of bugs we address with each patch.

And some rather vague statements about developing new content:

We are committed to publishing new features and content on a regular basis. We have a huge list of features and content we want to put into the game and we are constantly adding to it based on feedback we get from the community.

Aside from stating their first priority, Vogel also gave two “most important” goals:

Our most important goal is to remove as many annoying bugs as fast as we can; currently we aim to push out patches which help fix bugs weekly but that can change depending on the severity of the bugs.

Our most important goal is to make sure you continue to have fun playing our game and we will continue to do everything in our power to make you feel that you are getting your money’s worth every month.

This just in. proving that they do indeed respond quickly to bugs, here’s Patch 1.1.1a:

  • Made a configuration change to resolve hitching/freezing issues seen on some clients after patch 1.1.1.