WoW buffs up Threat generation, makes Tanking a lot easier

“Stealing aggro” ranks as a major headache for WoW tanks, but Blizzard’s plan to almost double current threat generation and speed up Vengeance accumulation at the beginning of fights should erase this nuisance altogether.

Under the bold plan laid out by lead systems designer Greg “Ghostcrawler” Street, threat generated by tanks will be increased from three times damage done to five times damage done in an upcoming hotfix.

A future patch will also allow the first melee attack taken by tanks to generate Vengeance equal to one third of the damage dealt, which will give tanks far better initial aggro and a comfortable threat lead as the fight progresses.

Mr. Street expects these changes to solve threat-related problems like DPS classes “creeping up on tank threat after several minutes.”

So Over Threat

“We’ve gotten over the concept that threat needs to be a major part of PvE gameplay,” said Mr. Street in the developer blog post. But this plan to make threat “generally not a major consideration” in fights has caused a massive rift along fanbase lines.

Supporters think that change is long overdue and will allow tanks to focus on other concerns like damage rotation, positioning and defensive cooldowns. It is also expected to lessen dungeon wipes as DPS can unload their spells without fear of stealing aggro.

Meanwhile, hardcore tanks who thrived on the challenge of maintaining threat complain that this will make their role too boring. There are also accusations that this is yet another cop-out for Blizzard to coddle undergeared tanks, careless DPS and absent-minded healers.

Active Defense

Mr. Street assured that tanks will still be engaged in fights. The development team will roll out more “active defense” abilities that will allow tanks to manage resources and shorter cooldowns for survivability. He’s also confident that with the current design of boss encounters, a tank will have his hands full and won’t be able to go AFK.

What’s your two WoW Gold on this massive shift in PVE design? Are you looking forward to the faster runs that unrestricted DPS spamfests will provide? Or are you dismayed by the dumbing down of threat mechanics?