Valentines Day has come and gone once again, and if you’re lucky you got some flowers and a box of chocolates. If you’re a gamer though, you probably asked for a copy of Star Trek Online, and really, who could blame you?
As for me, I’ve been on a self imposed break from STO over the weekend, I’m getting ever closer to Lt. Cmdr (I know, you can point and laugh at how slow I am).
I figured I was going to get my free month out of the way, then give Cryptic a month to get the game more stable, squash bugs are release a bit more content, but they’ve come flying out of the starting blocks, what with the recent news about the Borg content, and now we’re hearing they’ve apparently got concrete plans to open up more ship interiors.
Ship interiors would probably be a feature that most STO players would have wanted from the start, but the simple fact is that Cryptic hadn’t really expected to include them, and only included four mildly different Bridges in the final game (each costing about 1,000 energy credits). They’ve always maintained that if the community wanted them, we’d get them, and this interview with exec producer Craig Zinkievich, is pretty much the closest they’ve come to confirming ship interiors are coming:
“Anything we can do to make the game feel even more like Star Trek is something we want to do. So, definitely, we want to give people more of their ship. This is one of those things we want to get perfect before introducing it to players, though, it’s going to be an undertaking.”
Eagle eyed readers will notice the caveat in that last sentence, it’s basically Zinc saying, “don’t expect this next week”. I expect the challenge, apart from the creation of all the new assets, would be figuring out what to do with all this new game space. What sort of functionality will these interiors have? Right now the in-game bridges are… well they’re useless, I doubt folks will want to cough up thousands more in energy credits for purely cosmetic engine rooms, captain’s quarters, ten forwards etc. The bridge is officially listed by Cryptic as being a social place, but I’ve never really felt the need to invite someone onto my bridge, I mean that’s what ten forward is for, right?
If you’re still on the fence about Star Trek Online, you might want to check out this review-ish article that Gamepro has put up. I’ve been impressed with what John Davison’s done with Gamepro since taking over late last year, and this is probably one of the fairest, and most accurate reviews of STO I’ve come across.
Remember Richard Garriot? Remember Tabula Rasa? Stop laughing at the back! Well, if you remember them both, you might recall that back when Tabula Rasa was still um, operational, Richard Garriot embarked on a PR stunt that sent him into space, well, apparently there was a film crew of sorts that documented his trip, and we’ll be seeing the full video at South by Southwest, in the mean time, here’s a trailer. Wow. I guess nothing good came of Tabula Rasa after all.
*Random thought* I love Chrome, but it’s got so many weird quirks. Ctrl+B controls bookmarks but Ctrl+I still handles italics… really?
Oh! Oh! Oh! So I found this pretty cool episode of Gametrailer’s Bonus Round this weekend. It’s always a great show, but I’m linking to it specifically now because the panel involved, which includes Wedbush analyst Michael Pachter, Naughty Dog Co-Founder Jason Rubin, and Gametrailers EIC Shane Satterfield, are talking about how paying for games has got to change. It isn’t long before they’re talking about the free-to-play model, and then Rubin, the only developer of the bunch, comes across as a strong proponent of RMT. It’s just refreshing to see that some game developers get it. Rubin’s ideas are pretty progressive, and his idea of letting the gamer have the initial game for free, and then deciding how he wants to pay to play it… well, that’s revolutionary. Satterfield presents things from the average gamers perspective, and you can see he’s a little rattled by the idea that someone can come in and purchase for $1 what he’s worked 10 hours for, but like Rubin says, how does this unbalance the game in any way? It’s a great episode, and definitely one to be checked out.
It’s been a while since I’ve talked about Age of Conan, but considering STO’s shiny newness, can you blame me for being distracted? Anyway, the ever reliable MMORPG.com have conducted a Rise of the Godslayer-centric interview with Erling Elingsen (love that name). If you’re so inclined, you might want to check it out. I’m looking forward to RoG, but until we start to see more screenshots and more trailers, it still seems a long way away.
P.S. I’m not even going to talk about the new tile revealed on the WoW Battlecry mosaic. It’s TAKING TOO LONG!
– A Night At The Emirates – The best Arsenal FC video on Youtube!
– The greatest action scene of all time (featuring the power sliding horse)