Tons of Fallout: New Vegas, Aion Community, and World of Single-Player-Craft?

You know, there are few things worse than a morning coffee and no bagel and or donut to go along with it, but as I forgot to pick some up at the store over the weekend, I’m doomed to the awkward combination of coffee and… pineapple? Ah fruit, nature’s lame attempt at candy!

Speaking of candy, I should probably pick up a box of chocolates for me mum, and maybe another box for a certain lass I’ve been sweet on of late. Yes, Valentines Day is just around the corner and lurv is in the air once again. I shouldn’t have to remind you that the Chinese New Year is also looming large (same day!) and that it’ll mean shortages of mmo gold and other services, so um… time to hoard!

So a few weeks ago my PlayStation 3 packed up for um, the third or fourth time, and this time it took my saves with it, I had to restart Fallout 3 over again (for the third time – 170 hours gone!)  I have to say I’m astounded at how much content there is in the game. In my previous playthroughs, once I got the fast-travel ability to any location, I’d just use that whenever I needed to get there. This time, I’m taking things slow and steady, actually running across the Wasteland when I need to get somewhere. I’m seven hours in, and so far I’ve discovered Big Town (which I somehow missed the first time, the Bethesda Ruins (tough for a level 5 character) and Scrapyard (I FOUND DOGMEAT, YES! I have never, ever been able to find him in previous playthroughs!)

Anyway, the reason I suddenly got into Fallout again was because I came across a stash of hot new Fallout: New Vegas info that got me really excited for Obsidian’s entry in the series. Here are the details, gleaned from the latest issue of Game Informer. Of all those I think the parts that interest me the most are:

  • Optional Hardcore Mode: You have to eat and drink, ammo has weight, healing isn’t instant.

This could get really old, really fast, but it does have a lot of appeal, especially considering the game’s post apocalyptic setting.

  • There is a reputation system in addition to Karma:

It’s a small addition, but I think it’s a great way of having the world react to you.

  • Game is set in the Mojave wastelands, most buildings in Vegas are intact:

I’m hoping Vegas itself will be relatively alive and bustling. It would be great to have a change of pace from Fallout 3‘s arid, empty landscape.

  • VATS Returns:

I really liked the VATS gameplay in Fallout 3, and hopefully Obsidian will have refined it somewhat. We already know they’re adding “special moves” to the system.

Well, we’ve still got to wait all the way till the fall, but thankfully, I at least have the massive Fallout 3 and its expansions to keep me busy till then.

The folks at NCsoft have graced us with their February Eye on Community. It’s not the most riveting missal, but folks will be happy to know that the developers have been paying attention to requests for a change in the fort timer, and that these will be coming sharpish. There’s also a reminder about Aion’s veteran rewards in there as well. It’s not the longest community letter, but then it’s still early in the year.

You know, the Warcry battle mosaic is awesome and all, but I’m really starting to think this taking far, far too long. In any case, another tile has been revealed, whoop. Maybe it’s the quiet before the storm, but other than the Death of the (old )Lich King, which is admittedly kind of a big deal, it seems as though things have been a little quiet on the World of Warcraft front for a while. Maybe the calm before the cataclysmic storm?

So I came across this interesting little article on Massively whilst doing the daily rounds. It’s titled “would you play a single-layer version?” And it immediately got me thinking about WoW. True we already have single-player versions of Warcraft, but I’d love to see a Dragon Age: Origins style game set in the Warcraft universe. I’m not talking about the blood and guts, but the general gameplay, and the idea that we can pick our own origin stories. From Orc to Elf, warrior to mage, and embark on a quest in over the shoulder, third person style. Maybe there’d be a party involved too. The truth though, is that Blizzard don’t need to make that kind of game, so they probably won’t, they never have anyway.

I think a single player Warcraft game in that style would serve do a number of things. First, it would present the world from a different perspective, and allow Blizzard to evolve the look of the Warcraft universe without touching WoW. As a game destined for the PC and current gen consoles, it could look reasonably advanced and much more detailed. Having the game on consoles would help to open the franchise up to new players, games like Oblivion, Fallout 3, and Mass Effect have seen huge success on consoles, and you can imagine Warcraft would meet the same success. But then, that’s unlikely to happen, as I said before, Blizzard really don’t need to make that kind of game, and they’ve already got their plates full with Starcraft and Diablo sequels, not to mention WoW: Cataclysm.

Well ladies and gents, I’m off here, going to see if I can squeeze in an episode of Avatar: The Last Airbender before I have to head off to EpicToon HQ.


Something to warm the heart, as Guild Wars players join the multitude of gamers giving to Haiti.